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Old 01-11-2010
LiquidNitrogen
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Originally Posted by Kriztoffer View Post
I will look into it, is it some kind of stabillity test/stresser Benchmark?
Actually, it solves checkers endgames, up to 6 pieces, and nearly 1 billion positions in total. It is a 64-bit move generator, so this code tends to exercise the CPU very well. It also does a mini-tree search (computationally intense) and it allocates a large block of RAM (842 MB) and accesses the memory constantly. It does not move and reallocate the RAM, it does "seek" addresses within the block, read from it, and write to it.

It's a great way to test if there are "bit errors" in your overclocking setup. If there are, you get very weird results in the "report.txt" file that gets printed out as a result.

This is the fastest result so far:

http://www.**************************.com/report.txt
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Old 01-11-2010
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Kriztoffer Kriztoffer is offline
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Quote:
Originally Posted by LiquidNitrogen View Post
Actually, it solves checkers endgames, up to 6 pieces, and nearly 1 billion positions in total. It is a 64-bit move generator, so this code tends to exercise the CPU very well. It also does a mini-tree search (computationally intense) and it allocates a large block of RAM (842 MB) and accesses the memory constantly. It does not move and reallocate the RAM, it does "seek" addresses within the block, read from it, and write to it.

It's a great way to test if there are "bit errors" in your overclocking setup. If there are, you get very weird results in the "report.txt" file that gets printed out as a result.

This is the fastest result so far:

http://www.**************************.com/report.txt
Cool! I'm running it right now, but on XP 32 bit:O
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